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Unity announces its revamped pricing model

Photo illustration of the Unity logo with cash falling in the background.
Illustration by Cath Virginia / The Verge

A little more than a week after announcing a disastrous new pricing model that infuriated developers, Unity has introduced its revamped version.

The new plan is a drastic departure from what was initially announced. Now, users on the Unity Personal subscription plan will not be charged the new fee, and Unity will increase the revenue cap on games made with that plan to $200,000.

Furthermore, any game made with Unity that makes less than $1 million in 12 months will not be subject to the fee.

The company is also changing what games can be assessed with the new fee. Previously, the fee would have applied to all games that met the specific download and revenue thresholds. This applied to games both in development and released. Now Unity is…

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