After the launch of Gris, a beautiful game exploring grief, the team at Nomada Studio in Barcelona needed a long break. They spent around half a year not even thinking about what was next, avoiding words like “Unity” or “sequel.” Eventually, director Conrad Roset, who became a parent during that time, came up with the idea of a similar experience that would introduce a new companion, allowing players to connect with and care for another character.
“I told him, no problem, as long as it’s not a four-legged animal, you can do whatever you want,” says lead producer Roger Mendoza, noting that animating critters with lots of legs can be “quite painful.” But the director was able to make the case for a game called Neva about a young woman who…
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